Showing posts with label 360 video. Show all posts
Showing posts with label 360 video. Show all posts

Monday, December 18, 2017

360 Video Test Using Ambisonics


This test was aimed at developing some ideas for using Ambisonics along with 360 video. That is,if you were really standing beneath Edinburgh Castle, you would hear sound based on the direction you were looking.

So, try this:

1. Put headphones on.
2. Watch the video, orienting yourself to look toward the castle.
3. The first bus that passes should sound as if it moves from your right to your left.
4. Now, replay the video facing AWAY from the castle.
5. This time, the passing bus should sound as if it is behind you.
6. This means you will hear it first in your left ear, moving to your right ear.
7. So, instead of stereo, this is decoding the sound based on where you are looking -- in theory, that's more immersive and similar to our real-world experience.

You might also try this in a headset https://youtu.be/NwcYpf6kQWA - but be sure to use headphones.

Friday, December 15, 2017

360 video test (using LOG format)

VID_20171215_114127_011 from Ted Fisher on Vimeo.


Here is a quick test shooting 360 video in LOG format. This takes more postproduction work, but might give more control over the tonal range of the image.

If you are watching this on a VR headset, you should be able to turn your head to follow the motion of the bike. If you are holding a phone at arm's length, this should also work. If you are just watching in a browser (Firefox works, some browsers might not) then you can probably use the left arrow to follow the bike.

The point of testing this in LOG was to see if high-contrast situations could be controlled. Here, shooting into the sun, the shadow side of the tree presented a challenge. By using LOG and then working with color correction, I was able to hold detail in the bright areas as well as the shadows.